Archive for Columbus

likelihood-free posterior density learning at OWABI [30 April, 1pm GMT+1, 2pm CEST, 8am EST]

Posted in pictures, Running, Statistics, Travel, University life with tags , , , , , , , , , , , , , , , , on April 17, 2026 by xi'an

The next OWABI webinar will take place on 30 April, at 1pm Coventry time (2pm in Paris, 8am in Columbus, Ohio) and will feature

Oksana A. Chkrebtii (Ohio State University)

Likelihood-free Posterior Density Learning for Uncertainty Quantification in Inference Problems
Generative models and those with computationally intractable likelihoods are widely used to describe complex systems in the natural sciences, social sciences, and engineering. Fitting these models to data requires likelihood-free inference methods that explore the parameter space without explicit likelihood evaluations, relying instead on sequential simulation, which comes at the cost of computational efficiency and extensive tuning. We develop an alternative framework called kernel-adaptive synthetic posterior estimation (KASPE) that uses deep learning to directly reconstruct the mapping between the observed data and a finite-dimensional parametric representation of the posterior distribution, trained on a large number of simulated datasets. We provide theoretical justification for KASPE and a formal connection to the likelihood-based approach of expectation propagation. Simulation experiments demonstrate KASPE’s flexibility and performance relative to existing likelihood-free methods including approximate Bayesian computation in challenging inferential settings involving posteriors with heavy tails, multiple local modes, and over the parameters of a nonlinear dynamical system.

ready player one [book review]

Posted in Books, Kids, pictures with tags , , , , , , , , on January 2, 2018 by xi'an

This book was presumably suggested to me by an Amazon AI based on my previous browsing, and I got intrigued enough by the summary plot and the above cover to order it while in Austin and read it on the way back to Paris. The setting of the story is a catastrolyptic near-future (2044) where gas is a luxury and most of the planet is unemployed and spends its time in a all-immersive free-access virtual reality. Five teenagers join million others in a quest to win a fortune… Against an evil corporation that seeks this fortune and control of the virtual universe. The story revolves around this quest, with some forays in the real world, and a reflection on characters who only know each other via their avatars. Other books based on videogaming come to mind, from Ender’s Game to Neuromancer, to Diamond Age, to REAMDE… But this one is much more focussed on the nature of video-gaming and on the feature of such of a society. I enjoyed the book to the point of staying up late for several evenings in a row, even though the plot is somewhat weak at the societal level, i.e. in describing the economic dynamics of such a society, but setting the games, movies and music themes within the 80’s is obviously catering to readers like me (although I miss a large part of the references). The book was published in 2011, so this is not any recent publication, but there is a movie by Steven Spielberg coming out soon.